 Sylvester is guarding a ship full of cheese. Among the ways Speedy defeats him: when trapped in a butterfly net, he runs Sylvester into a railing; he lures Sylvester into a Limburger storeroom and locks him in (Sylvester emerges, blue); Sylvester lures Speedy, hoping to smash him with a mallet, but smashes his own hand; Sylvester rigs a hair-trigger guillotine on the main entry, but Speedy comes up the mooring line -- then lures Sylvester out past the guillotine, which shaves his back; Sylvester blocks the gangplank except for a pipe leading into his mouth -- Speedy runs in to the tip of Sylvester s tail, then out the other end. Finally, the mice are dancing, and Sylvester decides, if you can t beat them, join them: He puts on some mouse ears and joins the dance.