 A lively geometric ballet, abstract façade architectures, or possibly Tetris the computer game gone berserk? The associations evoked by the video track 09 represent a paradigmatic cross-section of modern electronic culture. There is no torrential morphing of images, no unending sequence of special effects, nor chaotic fantasy animation. [n:ja] s style of visual composition is characterized by a reductionistic method of dealing with abstract geometric parameters which produces a truly self-contained visual counterpart to the music s electronic crackling. In combination with the elegantly grooving schniebeln by shabotinski, a blueprint for a matrix of sounds and images results, and the inherent range of possible variations is fully exploited by means of recursive (digital) tricks. As in her previous videos perceptive faculty 2 and rewind, [n:ja] employs simple structural variations in track 09. A geometric grid of variable grayshade windows opens on a monochromatic orange surface. Rotation, zoom and then a dance of bars and pixels are used to create a diagonal and vertical ballet which increasingly seems to conform to some kind of order. The constantly modulating windows, independently organized so to speak, are brought into every conceivable position until an additional zoom leads to the "refrain" and a reflection of the entire matrix s structure is produced. The aesthetic of early computer games is juxtaposed with a futurism which concentrates on form; musical accompaniment of retro saxophone and theremin escorts an immersion into deobjectified futuristic façades. (Christian Höller)