 The Land of Fairlight was once a happy, jolly place - but this is no longer the case. More than three thousand years have passed since the worthy King Avars held court over the land from his Castle, and the whole county is enveloped in gloom and despondency. The Light has gone from the land, and the days are perpetually grey and gloomy when once the sun shone endlessly in clear blue skies. Over the years, partly as a result of a series of weak rulers, the social fabric of Fairlight declined - the people once lived happily in a peaceful land, full of music, jollity and magic. Now the county has a feudal system; society is fragmented, overseen by merchants and barons. Castle Avars stands alone in the middle of the plain of Avarslund, impenetrable and surrounded in rumour and myth. Folktales suggest that a perpetual summer shines within the castle; other myths tell of Segar the Immortal who dwells within the castle, awaiting the moment to return, when he ll bring Light back to the land. Isvar is the reluctant hero of this game, which forms the first part of the Chronicles of the Land of Fairlight and is subtitled A Prelude: The Light Revealed. Musing one day on the state of life he decides to enter Ogri s Wood - a wood that is universally acclaimed as dangerous. Ignoring the wisdom of the Elders, (Isvar is sure they must be hiding something - perhaps a great treasure) he enters the wood and is captured by the woman-monster Ogri and carried off to her cave, unconscious. When Isvar comes round, Ogri has departed. The figure of a old man in a hooded cloak appears before him and tells Isvar that he is now on the shelf of Ogri s larder! Not one for being eaten, Isvar follows the old man out of the cave towards Castle Avars. Suddenly an entrance opens up in a wall that moments before was featureless. Isvar is in the castle and the old man explains that he is the court sorcerer of King Avers and has been imprisoned for thousands of years. Then the old man disappears - the figure which lured Isvar into the castle was merely an apparition, created by the imprisoned sorcerer for just that purpose. Isvar is now trapped in the castle. and can only escape by finding the Book of Light hidden within its walls and taking it to the sorcerer. Isvar, the character you control, is moved round in a world which is not only three-dimensional in aspect, but realistic in terms of the way objects behave.