#include <EGraphPlayerIF.h>
Public Member Functions | |
| PursuitAgent (Identity ID, PlayerClient *client, Position2dProxy *posProxy, LaserProxy *laserProxy) | |
| ~PursuitAgent () | |
| void | clientRead () |
| Identity | getID () |
| BehaviorTypes | getBehavior () |
| Grid | getLSR () |
| LRR | getLRR () |
| Frontier | getFrontier () |
| int | getNumFrontierSegments () |
| int | getTotalFrontierCells () |
| void | setFrontier (Frontier frontier, bool bForce=false) |
| Path | getPath () |
| Pose | getPose () |
| Position | getPosition () |
| Pose | getViewpoint () |
| Scan | getScan () |
| ExplorationParams | getExplParams () |
| double | getSensorRange () |
| double | getCoverRange () |
| double | getCoverFieldOfView () |
| double | getWidth () |
| int | getLSRSize () |
| vector< Cell * > | getRaster (DubInt iCell1, DubInt iCell2) |
| double | getLSRResolution () |
| Pose | getLSRPose () |
| LSRBound | getLSRBound () |
| Cell * | getCell (DubInt indices) |
| Cell * | getCell (Position pos) |
| Cell * | getCell (int i) |
| Position | getCellPosition (DubInt indices) |
| int | getNumFollowers () |
| Position | getFollowerPosition () |
| void | setToExpand (Path path, bool bClearPrevFrontier, AgentVector neighbors, bool bDoExpand=true) |
| void | setToGuard (AgentVector neighbors) |
| void | setToFollow (AgentVector neighbors) |
| void | setToWander (AgentVector neighbors) |
| void | setToNoBehavior () |
| void | goTo (Pose pose) |
| void | addFollower (PursuitAgent *newFollower, bool bMove=true) |
| void | doCurrentBehavior (AgentVector neighbors) |
| bool | isLeader () |
| bool | isReady () |
| bool | isWaitingForAnyAgent () |
| bool | isWaitingForAgent (int iID) |
| void | clearWaitingForAgent () |
| bool | isTraveling () |
| void | drawBoundary (Graphics2dProxy &gp) |
| void | drawFrontier (Graphics2dProxy &gp) |
| void | drawLSR (Graphics2dProxy &gp, bool bOnlyLSR) |
| bool | canDetectTargetPosition (Position targetPos) |
Protected Member Functions | |
| void | Expand (AgentVector neighbors) |
| void | Guard (AgentVector neighbors) |
| void | processFrontier (AgentVector neighbors) |
| void | Wander (AgentVector neighbors) |
| void | recordLSR () |
| bool | isCellCovered (Pose viewPoint, DubInt iCell, bool bSilent=true) |
| Pose | pickBestViewPoint (int *iNumViewPoints, bool bDebugDisplay=false) |
| void | updateFrontier (AgentVector neighbors, bool bDebugDisplay=false) |
| void | getNeighborFrontiers (AgentVector neighbors, Pose &curPose, vector< Frontier > &ourNeighborFrontiers, vector< Frontier > &updatedNeighborFrontiers, vector< DubInt > &neighborObstacleEndpoints, vector< DubInt > &neighborObstacleBeginpoints) |
| void | classifyOurFrontier (AgentVector neighbors, Pose &curPose, vector< Frontier > &ourNeighborFrontiers, vector< DubInt > &neighborObstacleEndpoints, vector< DubInt > &neighborObstacleBeginpoints, bool bDebugDisplay) |
| void | updateNeighborFrontiers (AgentVector neighbors, Pose &curPose, vector< Frontier > &updatedNeighborFrontiers) |
| void | postProcessOurFrontier (vector< Frontier > &ourNeighborFrontiers, Pose &curPose, bool bDebugDisplay) |
Protected Attributes | |
| Identity | m_iID |
| PlayerClient * | m_pClient |
| Position2dProxy * | m_pPosProxy |
| LaserProxy * | m_pLaserProxy |
| BehaviorTypes | m_eBehavior |
| Frontier | m_frontier |
| Frontier | m_freeArcs |
| Frontier | m_prevFrontier |
| Grid | m_LSR |
| Grid | m_prevLSR |
| bool | m_bFrontierInitialized |
| Path | m_path |
| PursuitAgent * | m_pWaitForAgent |
| AgentVector | m_followers |
| PursuitAgent::PursuitAgent | ( | Identity | ID, | |
| PlayerClient * | client, | |||
| Position2dProxy * | posProxy, | |||
| LaserProxy * | laserProxy | |||
| ) |
| PursuitAgent::~PursuitAgent | ( | ) |
| void PursuitAgent::Expand | ( | AgentVector | neighbors | ) | [protected] |
| void PursuitAgent::Guard | ( | AgentVector | neighbors | ) | [protected] |
| void PursuitAgent::processFrontier | ( | AgentVector | neighbors | ) | [protected] |
| void PursuitAgent::Wander | ( | AgentVector | neighbors | ) | [protected] |
| void PursuitAgent::recordLSR | ( | ) | [protected] |
| Pose PursuitAgent::pickBestViewPoint | ( | int * | iNumViewPoints, | |
| bool | bDebugDisplay = false | |||
| ) | [protected] |
| void PursuitAgent::updateFrontier | ( | AgentVector | neighbors, | |
| bool | bDebugDisplay = false | |||
| ) | [protected] |
| void PursuitAgent::getNeighborFrontiers | ( | AgentVector | neighbors, | |
| Pose & | curPose, | |||
| vector< Frontier > & | ourNeighborFrontiers, | |||
| vector< Frontier > & | updatedNeighborFrontiers, | |||
| vector< DubInt > & | neighborObstacleEndpoints, | |||
| vector< DubInt > & | neighborObstacleBeginpoints | |||
| ) | [protected] |
| void PursuitAgent::classifyOurFrontier | ( | AgentVector | neighbors, | |
| Pose & | curPose, | |||
| vector< Frontier > & | ourNeighborFrontiers, | |||
| vector< DubInt > & | neighborObstacleEndpoints, | |||
| vector< DubInt > & | neighborObstacleBeginpoints, | |||
| bool | bDebugDisplay | |||
| ) | [protected] |
| void PursuitAgent::updateNeighborFrontiers | ( | AgentVector | neighbors, | |
| Pose & | curPose, | |||
| vector< Frontier > & | updatedNeighborFrontiers | |||
| ) | [protected] |
| void PursuitAgent::postProcessOurFrontier | ( | vector< Frontier > & | ourNeighborFrontiers, | |
| Pose & | curPose, | |||
| bool | bDebugDisplay | |||
| ) | [protected] |
| void PursuitAgent::clientRead | ( | ) |
| Identity PursuitAgent::getID | ( | ) | [inline] |
| BehaviorTypes PursuitAgent::getBehavior | ( | ) | [inline] |
| Grid PursuitAgent::getLSR | ( | ) | [inline] |
| LRR PursuitAgent::getLRR | ( | ) | [inline] |
| Frontier PursuitAgent::getFrontier | ( | ) | [inline] |
| int PursuitAgent::getNumFrontierSegments | ( | ) | [inline] |
| int PursuitAgent::getTotalFrontierCells | ( | ) |
| void PursuitAgent::setFrontier | ( | Frontier | frontier, | |
| bool | bForce = false | |||
| ) |
| Path PursuitAgent::getPath | ( | ) | [inline] |
| Pose PursuitAgent::getPose | ( | void | ) | [inline] |
| Position PursuitAgent::getPosition | ( | void | ) | [inline] |
| Pose PursuitAgent::getViewpoint | ( | ) |
| Scan PursuitAgent::getScan | ( | ) |
| ExplorationParams PursuitAgent::getExplParams | ( | ) |
| double PursuitAgent::getSensorRange | ( | ) | [inline] |
| double PursuitAgent::getCoverRange | ( | ) |
| double PursuitAgent::getCoverFieldOfView | ( | ) |
| double PursuitAgent::getWidth | ( | ) | [inline] |
| int PursuitAgent::getLSRSize | ( | ) | [inline] |
| double PursuitAgent::getLSRResolution | ( | ) | [inline] |
| Pose PursuitAgent::getLSRPose | ( | ) |
| LSRBound PursuitAgent::getLSRBound | ( | ) | [inline] |
| Cell* PursuitAgent::getCell | ( | int | i | ) | [inline] |
| int PursuitAgent::getNumFollowers | ( | ) | [inline] |
| Position PursuitAgent::getFollowerPosition | ( | ) |
| void PursuitAgent::setToExpand | ( | Path | path, | |
| bool | bClearPrevFrontier, | |||
| AgentVector | neighbors, | |||
| bool | bDoExpand = true | |||
| ) |
| void PursuitAgent::setToGuard | ( | AgentVector | neighbors | ) |
| void PursuitAgent::setToFollow | ( | AgentVector | neighbors | ) |
| void PursuitAgent::setToWander | ( | AgentVector | neighbors | ) |
| void PursuitAgent::setToNoBehavior | ( | ) |
| void PursuitAgent::goTo | ( | Pose | pose | ) |
| void PursuitAgent::addFollower | ( | PursuitAgent * | newFollower, | |
| bool | bMove = true | |||
| ) |
| void PursuitAgent::doCurrentBehavior | ( | AgentVector | neighbors | ) |
| bool PursuitAgent::isLeader | ( | ) |
| bool PursuitAgent::isReady | ( | ) |
| bool PursuitAgent::isWaitingForAnyAgent | ( | ) |
| bool PursuitAgent::isWaitingForAgent | ( | int | iID | ) |
| void PursuitAgent::clearWaitingForAgent | ( | ) |
| bool PursuitAgent::isTraveling | ( | ) |
| void PursuitAgent::drawBoundary | ( | Graphics2dProxy & | gp | ) |
| void PursuitAgent::drawFrontier | ( | Graphics2dProxy & | gp | ) |
| void PursuitAgent::drawLSR | ( | Graphics2dProxy & | gp, | |
| bool | bOnlyLSR | |||
| ) |
| bool PursuitAgent::canDetectTargetPosition | ( | Position | targetPos | ) |
Identity PursuitAgent::m_iID [protected] |
PlayerClient* PursuitAgent::m_pClient [protected] |
Position2dProxy* PursuitAgent::m_pPosProxy [protected] |
LaserProxy* PursuitAgent::m_pLaserProxy [protected] |
BehaviorTypes PursuitAgent::m_eBehavior [protected] |
Frontier PursuitAgent::m_frontier [protected] |
Frontier PursuitAgent::m_freeArcs [protected] |
Frontier PursuitAgent::m_prevFrontier [protected] |
Grid PursuitAgent::m_LSR [protected] |
Grid PursuitAgent::m_prevLSR [protected] |
bool PursuitAgent::m_bFrontierInitialized [protected] |
Path PursuitAgent::m_path [protected] |
PursuitAgent* PursuitAgent::m_pWaitForAgent [protected] |
AgentVector PursuitAgent::m_followers [protected] |
1.5.6