| _normalize() | Orientation3D | [protected] |
| _pitch | Orientation3D | [protected] |
| _q | Orientation3D | [protected] |
| _roll | Orientation3D | [protected] |
| _yaw | Orientation3D | [protected] |
| maximum(const Orientation3D &p) const | Orientation3D | [inline] |
| maximum(const Orientation3D &p) | Orientation3D | [inline] |
| minimum(const Orientation3D &p) const | Orientation3D | [inline] |
| minimum(const Orientation3D &p) | Orientation3D | [inline] |
| operator!=(const Orientation3D &other) const | Orientation3D | [inline] |
| operator!=(const Orientation3D &other) const | Orientation3D | [inline] |
| operator*(const Decimal scalar) const | Orientation3D | [inline] |
| operator*(const Orientation3D &other) const | Orientation3D | |
| operator*(const Decimal scalar) | Orientation3D | [inline] |
| operator*=(const Decimal scalar) | Orientation3D | [inline] |
| operator*=(const Orientation3D &a) | Orientation3D | |
| operator*=(const Decimal scalar) | Orientation3D | [inline] |
| operator+(const Orientation3D &other) const | Orientation3D | [inline] |
| operator+(const Orientation3D &other) const | Orientation3D | [inline] |
| operator+=(const Orientation3D &a) | Orientation3D | [inline] |
| operator+=(const Orientation3D &a) | Orientation3D | [inline] |
| operator-(const Orientation3D &other) const | Orientation3D | [inline] |
| operator-(const Orientation3D &other) const | Orientation3D | [inline] |
| operator-=(const Orientation3D &a) | Orientation3D | [inline] |
| operator-=(const Orientation3D &a) | Orientation3D | [inline] |
| operator/(const Decimal scalar) const | Orientation3D | [inline] |
| operator/(const Decimal scalar) | Orientation3D | [inline] |
| operator/=(const Decimal scalar) | Orientation3D | [inline] |
| operator/=(const Decimal scalar) | Orientation3D | [inline] |
| operator=(const Orientation3D &rhs) | Orientation3D | [inline] |
| operator=(const Orientation3D &rhs) | Orientation3D | [inline] |
| operator==(const Orientation3D &other) const | Orientation3D | [inline] |
| operator==(const Orientation3D &other) const | Orientation3D | [inline] |
| Orientation3D() | Orientation3D | [inline] |
| Orientation3D(Angle roll_in, Angle pitch_in, Angle yaw_in) | Orientation3D | [inline] |
| Orientation3D(Position3D vQuat, Decimal sQuat) | Orientation3D | |
| Orientation3D(const Orientation3D &p) | Orientation3D | [inline] |
| Orientation3D() | Orientation3D | |
| Orientation3D(Position3D quatVectPart, Decimal quatScalarPart) | Orientation3D | |
| Orientation3D(Position3D axis, Angle angle) | Orientation3D | |
| Orientation3D(Angle roll_in, Angle pitch_in, Angle yaw_in) | Orientation3D | |
| Orientation3D(const Orientation3D &p) | Orientation3D | [inline] |
| pitch() const | Orientation3D | [inline] |
| pitch() | Orientation3D | [inline] |
| print(PrintTypes type=PRINT_TYPE_WITH_UNITS) const | Orientation3D | [inline] |
| print(PrintTypes type=PRINT_TYPE_WITH_UNITS) | Orientation3D | [inline] |
| roll() const | Orientation3D | [inline] |
| roll() | Orientation3D | [inline] |
| setPitch(const Angle &pitch) | Orientation3D | [inline] |
| setPitch(Angle pitch) | Orientation3D | [inline] |
| setRoll(const Angle &roll) | Orientation3D | [inline] |
| setRoll(Angle roll) | Orientation3D | [inline] |
| setYaw(const Angle &yaw) | Orientation3D | [inline] |
| setYaw(Angle yaw) | Orientation3D | [inline] |
| toString() const | Orientation3D | [inline] |
| unitQuat(Position3D &vQuat, Decimal &sQuat) const | Orientation3D | |
| vect2Pi() const | Orientation3D | |
| vect2Pi() | Orientation3D | |
| vectDeg180() const | Orientation3D | |
| vectDeg180() | Orientation3D | |
| vectDeg360() const | Orientation3D | |
| vectDeg360() | Orientation3D | |
| vectPi() const | Orientation3D | |
| vectPi() | Orientation3D | |
| yaw() const | Orientation3D | [inline] |
| yaw() | Orientation3D | [inline] |
1.5.6