clientRead() | Evader | |
doEvasion(AgentPositions agentPosVec) | Evader | |
drawLSR(Graphics2dProxy &gp, bool bOnlyLSR) | Evader | |
Evader(Identity ID, PlayerClient *client, Position2dProxy *posProxy, LaserProxy *laserProxy) | Evader | |
getCellPosition(DubInt indices) | Evader | |
getEvasion() | Evader | [inline] |
getID() | Evader | [inline] |
getLSRPosition() | Evader | |
getPose() | Evader | [inline] |
getPosition() | Evader | [inline] |
getScan() | Evader | |
getWidth() | Evader | [inline] |
goTo(Position pos) | Evader | |
m_eEvasion | Evader | [protected] |
m_iID | Evader | [protected] |
m_LSR | Evader | [protected] |
m_path | Evader | [protected] |
m_pClient | Evader | [protected] |
m_pLaserProxy | Evader | [protected] |
m_pPosProxy | Evader | [protected] |
randomWalk() | Evader | |
recordLSR() | Evader | [protected] |
runaway(AgentPositions agentPosVec) | Evader | |
setToNoEvasion() | Evader | |
setToRandomWalk() | Evader | |
setToRunaway() | Evader | |
setToSmartWalk() | Evader | |
smartWalk(AgentPositions agentPosVec) | Evader | |
stop() | Evader | [inline] |
~Evader() | Evader |