| clientRead() | Evader | |
| doEvasion(AgentPositions agentPosVec) | Evader | |
| drawLSR(Graphics2dProxy &gp, bool bOnlyLSR) | Evader | |
| Evader(Identity ID, PlayerClient *client, Position2dProxy *posProxy, LaserProxy *laserProxy) | Evader | |
| getCellPosition(DubInt indices) | Evader | |
| getEvasion() | Evader | [inline] |
| getID() | Evader | [inline] |
| getLSRPosition() | Evader | |
| getPose() | Evader | [inline] |
| getPosition() | Evader | [inline] |
| getScan() | Evader | |
| getWidth() | Evader | [inline] |
| goTo(Position pos) | Evader | |
| m_eEvasion | Evader | [protected] |
| m_iID | Evader | [protected] |
| m_LSR | Evader | [protected] |
| m_path | Evader | [protected] |
| m_pClient | Evader | [protected] |
| m_pLaserProxy | Evader | [protected] |
| m_pPosProxy | Evader | [protected] |
| randomWalk() | Evader | |
| recordLSR() | Evader | [protected] |
| runaway(AgentPositions agentPosVec) | Evader | |
| setToNoEvasion() | Evader | |
| setToRandomWalk() | Evader | |
| setToRunaway() | Evader | |
| setToSmartWalk() | Evader | |
| smartWalk(AgentPositions agentPosVec) | Evader | |
| stop() | Evader | [inline] |
| ~Evader() | Evader |
1.5.6