We consider a pursuit-evasion problem between humanoids in the presence of obstacles. In our scenario, the pursuer enters the safety area of the evader headed for collision, while the latter executes a fast evasive motion. Control schemes are designed for both the pursuer and the evader. They are...
Humanoid Locomotion
-
-
-
This paper presents a Model Predictive Control (MPC) scheme capable of generating a 3D gait for a humanoid robot. The proposed method starts from an assigned sequence of footsteps and generates online the trajectory of both the Zero Moment Point and Center of Mass. Starting from the moment balance...
-
-
-
We consider a pursuit-evasion problem between humanoids. In our scenario, the pursuer enters the safety area of the evader headed for collision, while the latter executes a fast evasive motion. Control schemes are designed for both the pursuer and the evader. They are structurally identical,...
-
-
We present a system in which a human master commands in a natural way the locomotion of a humanoid slave agent in a virtual or real world. The system combines a sensorized passive locomotion platform (Cyberith Virtualizer) for the walking human, the V-REP simulation environment, an Aldebaran Nao...
-
We consider the problem of generating a gait with no a priori assigned footsteps while taking into account the contribution of the swinging leg to the total Zero Moment Point (ZMP). This is achieved by considering a multi-mass model of the humanoid and distinguishing between secondary masses with...
-
- « prima
- ‹ precedente
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- seguente ›
- ultima »